Thank you for your feedback! I've updated the level based on your suggestions: the "green abyss" is now changed to a void to make it more clearly a death zone. I've also removed the 'test' labels from the levels and cleared the snowy plants around the spike traps to improve their visibility. Additionally, I’ve made it so you can jump using W, Space, and S while upside down, since I noticed many players weren’t realizing the controls change in that state.
thanks for fast fix. Other things I see, in level 2 when you fall in the blue, you have some time before death where you see the top part of the head of your knight ( and you can still move and jump )
Well obviously it needs sfx and music, and it looks a bit too much like a game made with a youtube tutorial so what I would like to see is turn that into original pixelart and designs you made. The hitbox was frustratingly accurate to the sprite so maybe make that a bit smaller. The player controls didn't feel too great just very bland, so fix that up too.
Thank you and yes sfx and music is my next priority, i did takethe art work for some youtubers. This also was my first time making a game on Godot engine so i dont really know how i could fix the movement anymore could you give me some ideas on why you think its bland?
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Dam will have to fix, also there is a button to go back to the start "R"
kk
it is weird that when you are upside down , the jump button change
the first I died I believe in a bug , the dead is not that obvious
Each level as a 'test' label
i find the spike too hard to spot in the snow environment
also the green abyss is not obvious ( seems like grass to me )
Thank you for your feedback! I've updated the level based on your suggestions: the "green abyss" is now changed to a void to make it more clearly a death zone. I've also removed the 'test' labels from the levels and cleared the snowy plants around the spike traps to improve their visibility. Additionally, I’ve made it so you can jump using W, Space, and S while upside down, since I noticed many players weren’t realizing the controls change in that state.
thanks for fast fix. Other things I see, in level 2 when you fall in the blue, you have some time before death where you see the top part of the head of your knight ( and you can still move and jump )
Well obviously it needs sfx and music, and it looks a bit too much like a game made with a youtube tutorial so what I would like to see is turn that into original pixelart and designs you made. The hitbox was frustratingly accurate to the sprite so maybe make that a bit smaller. The player controls didn't feel too great just very bland, so fix that up too.
Either way keep it up!
Thank you and yes sfx and music is my next priority, i did takethe art work for some youtubers. This also was my first time making a game on Godot engine so i dont really know how i could fix the movement anymore could you give me some ideas on why you think its bland?