Pixel Quest
Bug Fixes And Added Stuff:
Added Music And Sound Effects
Added Attempts Counter at the start of every level (only shows after you die once on the level)
🎮 About the Game
Pixel Quest is a short 2D pixel art platformer where your goal is simple:
Find the key, reach the flag, and move on to the next level.
It was made in just one day using the Godot Engine for a school project — so it's a bit rough, but playable! Currently, only Levels 1–4 are functional. Anything beyond that may crash the game, so you've been warned 😅
🕹️ Controls
-
Move –
W
,A
,S
,D
-
Jump –
Spacebar
-
Restart – "R", also happens automatically when you die (you’ll restart the current level)
🛠️ Notes
This is an early build — I’d love to hear your suggestions! I want to keep improving and finishing the game based on feedback.
Have fun exploring, dodging traps, and unlocking each level.
👏 Credits
Published | 2 days ago |
Status | In development |
Platforms | HTML5 |
Author | Hamish Hillyer |
Genre | Platformer |
Made with | Godot |
Tags | 2D, Pixel Art, rage, Short, Singleplayer |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Comments
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it is weird that when you are upside down , the jump button change
the first I died I believe in a bug , the dead is not that obvious
Each level as a 'test' label
i find the spike too hard to spot in the snow environment
also the green abyss is not obvious ( seems like grass to me )
Thank you for your feedback! I've updated the level based on your suggestions: the "green abyss" is now changed to a void to make it more clearly a death zone. I've also removed the 'test' labels from the levels and cleared the snowy plants around the spike traps to improve their visibility. Additionally, I’ve made it so you can jump using W, Space, and S while upside down, since I noticed many players weren’t realizing the controls change in that state.
Well obviously it needs sfx and music, and it looks a bit too much like a game made with a youtube tutorial so what I would like to see is turn that into original pixelart and designs you made. The hitbox was frustratingly accurate to the sprite so maybe make that a bit smaller. The player controls didn't feel too great just very bland, so fix that up too.
Either way keep it up!
Thank you and yes sfx and music is my next priority, i did takethe art work for some youtubers. This also was my first time making a game on Godot engine so i dont really know how i could fix the movement anymore could you give me some ideas on why you think its bland?