Industrium X — Open Development Builds
Industrium X — Open Development
A factory automation game about building clean, scalable industrial systems.
Start with a single extractor. Scale into a fully optimized industrial network.
Efficiency is everything.
Weekly Development Builds
This page contains weekly playable development builds of Industrium X.
The embedded web builds are experimental snapshots of the game's current development progress. These builds allow players to test new mechanics, systems, balance changes, and progression updates as the game evolves over time.
New systems, features, visuals, and mechanics are added regularly.
These builds may contain:
- Unfinished content
- Balancing issues
- Bugs
- Temporary assets
- Incomplete systems
Feedback helps shape the game during development.
The current builds showcase the core factory automation loop and structured progression systems.
Planned Full Game Features
Regional Expansion
- Multiple purchasable industrial regions
- Unique terrain and resource layouts
- Long distance logistics planning
- Large scale expansion systems
Energy Infrastructure
- Coal generators
- Wind farms
- Solar fields
- Oil extraction and refining
- Industrial power distribution networks
Power management will directly impact production efficiency.
Advanced Logistics
- Cargo transport systems
- Flying delivery infrastructure
- High throughput distribution networks
- Interregional supply chains
Endgame Progression
- Advanced industrial manufacturing
- Multi region optimization
- Rocket construction and launch systems
Creative Tools
- Sandbox mode
- Custom regions
- World customization
- Cheat systems for experimentation
Multiplayer
- Planned co-op factory building
- Shared industrial regions
- Collaborative logistics scaling
Downloadable Demo Build
The downloadable demo below is a more polished and stable version of Industrium X.
This demo focuses on:
- Core automation gameplay
- Structured progression
- Early to mid game factory scaling
The downloadable demo is free.
Planned Steam release price:
5.99 AUD
Development Status
Industrium X is actively in development.
The weekly web builds represent ongoing progress and experimentation, while the downloadable demo represents a more stable gameplay experience.
Steam release planned.
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Hamish Hillyer |
| Genre | Strategy |
| Made with | Aseprite, Godot |
| Tags | Automation, Crafting, factory, Godot, Indie, Management, Pixel Art, Top-Down |
| Average session | A few hours |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |





Comments
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it is a very nice game, i love it! I have some feedback to share (i don't fully know what is planned in the full release):
- I think adding a tool to remove random ores or water would be nice
- A bigger map size
- Maybe when hovering over a building it could show its recipe?
- Copy / pasting or at least block picking, where if you pick a building it remembers the recipe you set in it
- Belt tunnels would be useful, because for example it is very hard to build a steel production factory and get the steel out of it. (You can see on the images, I'm not even getting them out of there, just processing them in place) Instead of tunnels, some logistical problems could be solved with a smart filtered splitter.
- Some music would be nice
- Maybe add some coin particles when you sell an item, so it gives you the satisfaction
I also noticed that after building a factory for a research, it is often not needed after that, so i had to demolish it.
- Please make the demolish tool draggable, so i don't have to click on each tile individually... (or the selection tool would solve this issue too)
Hey, I am really sorry about the late response, but I am really glad you enjoyed the demo of Industrium X.
I really appreciate all the feedback you gave. It really helps a lot with improving the game long term. Most of the features you suggested are actually planned for the full release, which is great to see.
About the map being too small, that will be fixed in the full game. I plan on adding the ability to manage multiple regions at once, which should make the available land much larger.
Thanks again for taking the time to play Industrium X. I hope you enjoy the full release once the game is finished :))